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Game Trailer

Full Gameplay

Concepting and Planning
Here are come example of how we would draw out levels to plan what we wanted to put into the game
Since we only had 48 hours to make the game, we made some plans before hand just to keep ourselves organized
In engine Work
Here are some screenshots of what the game looked like in Unity

This is the level that every other is derived from. This is our first level and when every I made another levelĀ I copied this one as a starting point for the next one that I was going to make

This is a more extended looked on how we made levels for this game. Essentially we used a tilemap tp place down all of our art and if there was anything additional, that would be a prefab placed directly on the scene

To introduce variation to our game we had to get creative with how things were placed and this included placing objects that were out of camera view so that they would look like they were spawning in from above when they were actually there the whole time

We didn't have time to code everything we would have wanted such as a death plane. SO this is an example of how we got around that. If the player fell through the cracks, they would land on an enemy that kills them, but that happens off screen

In Game
Here are some screenshots from my favorite levels that I made

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