On our team of three people, we did not have an artist so I decided to try my best to create the artwork.

Our team's, Not A Single Artist (NAS-UH), logo

One of the first pieces of concept art for the game that depicts one of our bosses
Some UI elements that show how much health a player has







More sprites of items that appear in-game

Chest that gives a player a weapon

A door to move on to the next level

A book that provides a player story

A useable music box for a fight
UI that shows a player what weapon they have selected


Inspiration for what font appears in the game




Concepts for the title screen to our game



Art that was made for dialogue scenes that appear in our game






Different concepts of our controls screen




Screenshots to show off what the game looks like
A couple of the maps for two levels in our game
A trailer for the game Anamnesis
Full gameplay for the game Anamnesis